Games
3D Action Unity Gameplay Design Team Project

Baihua Pavilion

Baihua Pavilion

A mechanics-based 3D online multiplayer combat game, combining PVP combat with the art style of Peking Opera for a uniquely Chinese experience.

The game is built around the combat gameplay centered on "deception," where four players are divided into pairs to compete against each other. One team is tasked with collecting items and escaping from the dream realm, while the other team must prevent them from doing so within a given time limit.


ROLE
Gameplay / Combat Designer
TEAM SIZE
Team project
ENGINE
Unity · PC
DURATION
3 months

What I Learned From This Project?

Tools Skills Soft Skills
Unity 3D Design Mechanics by Using Dramatic Elements Playtest and Iteration Combat Design Game OST Production Game Shader Multiplayer Gameplay Design Combat Animation Participate in Game Jam

Main Contributions

  • Combat Mechanics Design: As the sole Game Designer in an eight-person team, I designed the rules and mechanics of the online multiplayer indie game "Baihua Pavilion."

  • Create Stylized Shader: Collaborated with team members to successfully develop an ink-style shader, enhancing the game's visual aesthetic.


Key Features

Story & Character

Story

Ru and Lv are two Peking Opera performers who have been studying Peking Opera since they were very young. The troupe they work for is on the verge of disbanding and they can only place their hopes on the upcoming national performance event. The stress of intense daytime rehearsals and the pressure of livelihood at night make them constantly exhausted.

One night, they dream that they are on the stage and are being chased by the demonized characters in the play…

Character

Bunny

Bunny icon
Bunny
Bunny art
Concept art
Headdress
Headdress

The Jade Hare in “The Drunk Beauty” appears in a dream as a demon with red and shrill eyes because of her resentment.

Dan

Dan icon
Dan
Dan art
Concept art
Phoenix crown
Phoenix crown

Yang Guifei in “The Drunk Beauty” has complex emotions of disappointment and resentment in the play.

Ru and Lv

Ru
Ru
Lv
Lv

Ru and Lv are two Peking Opera performers who have been studying Peking Opera since they were very young.

Ru and Lv concept art
Character costume design

Gameplay (Combat)

Core Mechanics

The game is built around five core mechanics: Resource Collection / Combat (Trick) / Energy Control / Escape / Teamwork.

Confrontation — Ink Collect & Win

The ink marks are randomly generated on the map and will regenerate after a certain period of time after being collected by players.

Basic Rules & Objectives

The game requires 4 players, divided into two camps.

Human Camp

Human Camp
  • Collect 120 Ink Marks to activate the escape gate
  • Collect > Combat
  • Collecting ink increases movement speed
  • Win: Activate the escape gate
Human camp collecting

Monster Camp

Monster Camp
  • Stop humans from escaping
  • Combat > Collect
  • Win: Stop humans from escaping in 120s
Monster camp action
Round time 120s
Round time: 120 seconds
Ink collect
Ink collect
Escape gate
Escape gate

The “Trick” Mechanics

Players need to accumulate power before attacking.
  • Release before the end of the accumulation, which will play the animation but will not impact the effectiveness and consuming energies
  • Players can use this feature to trick and consume the enemy’s energy
Trick mechanic
Trick combo

Control your energy and consume enemy’s through tricks to defeat them!

HP & Energy

Players in the game action (Run, Jump, Block, Attack) need to consume energy. Without energy, players can only walk and cannot perform other actions.

Energy will be restored over time.

Character status
HP & Energy
Actions 2
Actions

4 Actions: Block, Attack, Run, Jump

4 actions
  • When the player receives an attack, HP is reduced
  • Block can protect you from damage, but requires energy consumption
Block action

Death & Respawn

UI & Input

UI
Input

When HP drops to 0, the player needs 10 seconds to respawn. Player cannot perform any actions during respawning.

Respawning

Collected Inks on Respawn

Human Camp

Human Camp: ink will not be cleared when respawning

Monster Camp

Monster Camp: ink will be cleared when respawning


Map & Scenes

Map Design

The center of the game scene is Baihua Pavilion, with 8 bridges extending outward: Xiu, Si, Shang, Du, Kai, Jing, Sheng, Jing (named according to the digit and position of the Eight Trigrams).

Map design
Eight Trigrams diagram

Scene Art

The game refers to the writing techniques in classical Chinese gardens and landscape paintings. It is designed and produced in conjunction with contemporary Chinese stage art.

Shader

The game is rendered with a stylized visualization style through our own shader, reflecting an ink-based theme.

Ink-style shader

Production

Soundtrack

The soundtrack artfully blends traditional elements with modernity, featuring delicate hammering sounds and the distinct tones of the Guzheng. In the melodic section, the Pipa and Jinghu — two instruments quintessential to Beijing opera — are skillfully used to play traditional Chinese pentatonic scales. This fusion endows the entire composition with a distinctive Chinese character.

Soundtrack

Modeling & Texture

Modeling and texture

Animation

Animation

Network Function


Gallery