The Journey & Drinks of Elliot Fig
A 2.5D relaxing narrative game where players play as Elliot Fig, a space bartender, mixing drinks and exploring planets to uncover a heartfelt story.
In Collaboration with: Bernice Wang | Cecil Boey | Shelby Zhang
- ROLE
- Lead Gameplay & Narrative Designer
- TEAM SIZE
- Team project
- ENGINE
- Unity · PC
- DURATION
- 2023
What I Learned From This Project?
Main Contributions
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Game Design: Crafted the game's storyline and core gameplay mechanics, completing the Game Macro. Actively conducted playtests during the development process and iterated on the design based on feedback.
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Technical Design: Utilized Unity to implement gameplay features such as NPC behaviors, narrative sequences, interactive pickups, and enhanced the visual presentation of game environments.
Key Features
Inspiration
The game grew from two serendipitous sparks — figs and a bar — which eventually intertwined into Elliot’s interstellar mixology journey.
During a brainstorming session, a teammate brought in figs she had bought from a Farmer’s Market. This drew our attention to the fig’s unique trait — flowers that bloom inward — which echoed our story beautifully and captured the lesson our protagonist, Elliot, comes to learn: the secret to a great drink lies not in the ingredients, but in the dedication and care poured into it from within.
A visit to The Death & Co bar then sparked the idea of making cocktail mixing the core gameplay mechanic. It not only anchors the narrative but also makes the experience more engaging and interactive.
Paper Prototype & Iteration
We quickly settled the story outline, with gameplay built on two core mechanics: word puzzles based on mixology, and platformer segments along the adventure. I led the narrative writing and paper prototyping, and designed the platforming levels; meanwhile, the art team finalized the world concept and character designs.
World Concept
Character Design
Platformer Levels
During playtesting, our innovative setting, engaging mixology, and profound narrative all drew positive feedback; however, the platformer element felt disjointed from the overall experience. We compiled and analyzed the feedback, which helped us pinpoint where to focus future development — on mixology and narrative.
Gameplay
The game cycles between two core sections: the mixology section and the exploration section. The narrative deepens through this loop, ultimately leading to the conclusion.
Drink Mixing
During the mixology section, players complete word puzzles based on each NPC’s request, using specific ingredients to craft a drink for them.
NPCs
Prompt Example
“I could really use a drink that gives me some confidence and some excitement!” — Mixwell
Multiple Endings
The outcome of each creation is reflected in the NPC’s affinity toward the player — if the player fails repeatedly, they lose all favor with that NPC, who then stops appearing, thereby affecting the game’s ending.
Exploration
In the exploration section, players land on planets to explore, following clues to find more ingredients and gradually uncovering the game’s finale.








