Games
2D Narrative RPG Unity Narrative Design Personal Project

The Camera

The Camera

The Camera brings players into the protagonist Tim with the first viewpoint to comprehend the story and the inner world of autistic children, to bring players emotional empathy, advocate against school bullying, and encourage everyone to treat people with autism equally.

The player assumes the role of Tim, an autistic child who receives a magic camera by chance. He makes friends and gains understanding from his classmates with the help of the camera.


ROLE
Personal Project
TEAM SIZE
1 (Solo)
ENGINE
Unity · PC
DURATION
3 months

What I Learned From This Project?

Tools Skills Soft Skills
Unity 2D Character Arc Pixel Art Narrative Structure Story Writing Game OST Production Level Art Trailer Production Combination of Narrative and Gameplay

Main Contributions

  • Game Script Writing: Authored an extensive game script spanning over 20 pages, meticulously crafting the narrative and dialogue to enhance player engagement and storyline depth.

  • Full Game Production: Demonstrated comprehensive expertise in game development by utilizing Unity and C# to complete all aspects of the project. This included the design and implementation of scenes, animations, and programming, ensuring a seamless and interactive gaming experience.


Key Features

Inspiration & Research

My concern for autistic people and school bullying inspired this game.

Autism
School Bullying
Camera & Instant Film

Setting of the Story

The 90s, Small Town, No Social Network, Fictional Plot

The setting is used by the game to strengthen the bond between the protagonist Tim and those around him, but it also serves to exacerbate the ridicule, coldness, and loneliness he faces as a result of his autism.


Characters

Tim

Main Character: Introverted, Autistic but Longing for Friends

Tim was diagnosed with autism at the age of 3. It is difficult for him to express his emotions and speech, and he struggles with severe social interaction difficulties. As a child, his mother gave him a camera on his birthday; he has been taking photography as a hobby ever since. Because of his autism, he is not popular among his classmates at school. His only friend in school is Billy.

Character Arc

At the beginning of the story, Tim is unable to understand people’s thoughts due to his autism, is afraid to communicate with people, and is left isolated and helpless. Through a series of events, he learns how to communicate with people and becomes friends with his classmates, overcoming the social barriers that come with autism.

Billy

Supporting Character: Solitary, Kind but Jealous

Billy’s family is not well off, and he is often abused by his father. He behaves strangely, treats things with disinterest, is quick to lose his temper, and is jealous of those who are happy. He has a good heart but cannot express it and is afraid of being slighted. No classmates are willing to play with him at school. He has no choice but to talk to Tim about his emotions.

Character Arc

Influenced by his family since childhood, Billy is used to solving problems with violence and is jealous of happy people. No classmate at school wants to talk with him. When the camera becomes possessed, he stands up and defeats it. His bravery earns him the recognition of his classmates — he comes to understand that he cannot treat people with violence and must make friends sincerely.

Magic Camera

Villain · Final Boss

A magic camera. It reads the thoughts of the person being photographed and writes them on the printed photos, which can only be seen by the person taking the photo. After being photographed by it, the negative emotions in people’s minds will be amplified and they will become very error-prone. After accumulating enough energy, the camera turns demonic and wants to devour everyone.


Story Structure

The Camera Plot Outline

GAME’S “STORY CIRCLE”

DAN HARMON’S “STORY CIRCLE”

  1. Tim, who has autism, is unable to communicate with others, and Billy is his only friend.
  2. He wishes to make friends.
  3. He obtains a magical camera that can read other people’s minds.
  4. Tim employs the magic camera to assist his classmates.
  5. Tim becomes well-known, but he loses his best friend Billy.
  6. The camera becomes possessed and wants to devour everyone.
  7. Tim and Billy team up to defeat the camera.
  8. They are accepted and make friends with their classmates.

Story Content

There are four chapters in the game.


Scene Design

The Camera Script Chapter I
1.1 School Classroom
1.2 School Corridors
1.3 Outside the School Building
1.4 The Woods on the Way Home
1.5 Urban Street
1.6 Second-hand Shop
1.7 Urban Street 2
1.8 Tim's Room
1.9 Outside the School Building 2

Gameplay

Photo Taking

Players can photograph any NPC in the game, reading their inner thoughts through the developed photos to help solve their problems and gain favorability.

Dialogue

Dialogues have a chance to trigger garbled code. This allows players to experience the barriers to communication in autistic children and increase immersion.

Favorability System + Mission Structure

The game’s favorability system is used to evaluate the player’s actions and choices.

The favorability of the characters will affect the direction and ending of the story.

Challenge & Objectives

In Chapter 2, players will take on the roles of both Tim and Billy.

Guide Design

Easter Eggs

In Scene 2, after receiving his cake, Tim says the classic Portal 2 line “The cake is a lie.”

Wheatley from Portal 2 hides behind the tree in Scene 9, with hidden easter-egg dialogue.


Production Process

Dialogue System

The dialogue for the game is written using Final Draft, while Articy Draft is used for validation.

Scene Design

The scene design draws visual inspiration from the TV series Stranger Things and Sex Education; below are the scene layout drawings and design references.

Game Flow Control

Cutscenes

Cutscenes are created with Unity’s native Timeline module.

Music Production

Using the GAME CHIP plugin and YMCK’s Magical 8-Bit Sound Plugin, I crafted distinctive 8-bit timbres and recorded them into a sequencer. I then used a step sequencer to arrange the notes bar by bar, carefully adjusting each bar’s note patterns to enrich the melodic variation.


Gallery