Games
Action RPG UE4 Combat & Level Design Professional

The Scholar's Side Quest

The Scholar's Side Quest

The Scholar's Side Quest is a collaborative design project of a third-person Action-adventure Game. The story takes place in Letter Town — a small town under the control of a phantasmagoria.

I led a team of 17 skilled students to complete the development of the flow of the quest, which involved authoring the 17-page narrative script, creating a major scene, and producing 13 detailed animation cutscenes using Unreal Engine 4.


ROLE
Level / Combat Designer
TEAM SIZE
Team project
ENGINE
UE4 · PC
DURATION
4 months

What I Learned From This Project?

Tools Skills Soft Skills
Unreal Engine 4 Substance Painter Quest Flow Design Level Design Environment Design Storyboard 3D Animation Production Script Writing Team Leadership Dream it

Main Contributions

  • Video Game Development: Led the "Scholar Side Quest" design for an action RPG, including authoring a 17-page narrative script, engineering a major scene, and producing 13 intricate animation cutscenes with Unreal Engine 4.

  • Project Planning: Directed a skilled team of 17 students to ascertain project requirements and set forth clear objectives and deliverables.

  • Leadership: Strategically steered meetings to synchronize team progress, gathered responses and needs, monitored project scope, and resolved roadblocks and issues, contributing to a cohesive team and the success of the project.


Key Features

Character and Narrative

Scholar Side Quest: Game Script
Hun

Hun (Protagonist)

Hun is one of the Lord of the Underworld’s sons, trained to become a top swordsman.

Li An

Li An

Li An is the only daughter of a hidden illusionist family. Naturally forgetful, she was deemed by her family to have no aptitude for illusion arts.

Scholar Lv Chuan

Scholar, Lv Chuan

Lv Chuan was born into an official family, but he is passionate about writing novels and refuses to pursue an official career.

General Xia

General Xia, Xia Ming

General Xia was once a great court general. He came to Letter Town intending to break the illusion, but was instead trapped by it, staying to protect the town.

Maid Cui Yun

Maid, Cui Yun

Cui Yun serves as a maid in Lv Chuan’s household.

Story / Plot / Narrative three-layer structure diagram

Quest Flow

Narrative and gameplay integration flow diagram

Gameplay

Dialogue System

Players must interact with NPCs to advance the quest.

The game uses a dialogue plugin to power core dialogue functionality. Cutscenes automatically trigger at the end of each dialogue sequence, merging narrative delivery and quest state updates into a single interaction node.

Collection Quest

8 letters forgotten by Li An are hidden throughout Letter Town.

Scattered in buildings, deep in the bamboo grove, and the mansion. Collecting each triggers a memory-flashback dialogue fragment that assembles Li An’s complete backstory, tying exploration gameplay to narrative delivery.

Collectible quest illustration

Combat

As a side quest, combat is intentionally lightweight: short combo chains and dodges that serve quest progression rather than competitive depth. My responsibilities included setting enemy counts per area, spawn point placement, and combat zone boundaries.

Combat screenshot 3

Animation Cutscenes

The quest features 13 cutscene animations in total.

Produced using UE4 Sequencer, each scene is bound to a specific quest node — key narrative moments all have dedicated animations to amplify emotional impact.


Level Design and Iteration

Level iteration flow diagram

Environment Design

Wang Lian Mansion is the game’s core zone. I was responsible for the full layout planning and iterative level design — from reference gathering, prototype blockout, circulation validation, and asset replacement to lighting polish, through multiple iteration passes.

Reference gathering
Concept & Research (Reference Gathering)
Basic terrain blockout
Sketch, 3D Blockout & Modeling (Iteration)
Atmosphere adjustment
Lighting & Atmosphere (Polish)
Demo scene overview
Demo Scene Overview
High-contrast color lighting
High-Contrast Color Lighting
Particle effects
Particle Effects
Town entrance
Town Entrance
Bamboo grove
Bamboo Grove
Wang Lian Mansion
Wang Lian Mansion

Animation and Cutscenes

Scholar Side Quest: Cutscenes Storyboard

Completed skeleton rigging and skin binding in Blender, produced character animations in Maya, and integrated all animations and cutscene editing in Unreal Engine 4.

Rigging (Blender)
Skeleton Rigging (Blender)
Animation (Maya)
Animation Production (Maya)
Editing & Rendering (UE4 Sequencer)
Editing & Rendering (UE4 Sequencer)

Gallery